#ifndef __MOUTAIN_SCENE_H__
#define __MOUTAIN_SCENE_H__

#include "cocos2d.h"


#include "SimpleAudioEngine.h"


class MoutainScene : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
	void  changeToGameScene(CCObject* obj);
	MoutainScene();
	~MoutainScene();
    // implement the "static node()" method manually
    CREATE_FUNC(MoutainScene);

private:

	
	


};

#endif  // __MAIN_SCENE_H__